The Skies of Communist Countries and Capitalist Countries, Literally

It’s dumb, to completely separate countries like this, seems like a Cold War parody.

But, I’m here just want to point out something I find peculiar, about the two ideologies’ skies, literally.

I grow up in China, so it’s no news to me that the sky is always grey. Occurred to me that it’s a consequence of constant pollution.

Later I traveled to Russia. A post-socialist country, and I find it incredibly reminiscent that their sky looks like ours! In Moscow, in St. Petersburg. Deja vu. ...READ MORE

Game Industry Is Gradually Shifting to Competitive Mode

eSports is nothing new now. Every year, game industry has poured many resources into making new games competitive.

From the recent Ubisoft massive multiplayer games, to some old competitive games like CS, Dota.

It does occur to the conglomerates of video game industry that if you can keep players on the game long enough, the bigger the revenue for you to be.

EA, for the recent years, is shipping so many multiplayer games that consist of micro-transactions, loot boxes and DLCs. Same goes for the other industry giants like Ubisoft, Activision, Blizzard, Epic. ...READ MORE

The Evil Genius of Dead Space Design

Everyone knows Dead Space, and I think the recent bad news has raised the franchise’s attention more than ever.

Which reminds me of some really really shining points from the game. How Visceral developed this space horror survival is really a talented process.

First maybe we can simply start from the whole theme of Dead Space.

If you look at any other 3A survival horror games out there, you won’t find many “space” related. Most of the time, to produce an unnerving, nerve-tingling atmosphere, you will need the collaboration of both sound and visuals. Sound, is indeed a big part while dealing with thrills, horror emotions. ...READ MORE

Non-Newtonian Fluids on a Particle Level

Recently I found this new concept–Non-Newtonian Fluids. Many people have tried out and played with this kind of “new” matter inside their houses or shot videos about it.

I remember that I saw some military videos about putting this kind of tech onto bullet-proof vests 4 or 5 years ago. Yeah at the time I thought it was a tech.

However, this physics phenomenon exists since the Genesis. ...READ MORE

Gone Visceral Gone

Visceral Games

1 week ago, EA shut down one of my favorite studios–Visceral Games. The studio behind many quality titles–Dead Space series, Battlefield Hardline, Army of Two, Dante’s Inferno.

I really really have been always expecting a Dead Space 4. And to my research, that is going to happen, just not in a schedule. Until I heard from this bad news.

The shutdown of Visceral meaning DS is unlikely to ever get a sequel anymore. Although IP still belongs to EA, but we are very dubious on the matter. EA recent years trend is producing many massive multiplayer 3A titles, with micro-transactions ingrained. ...READ MORE

There Are Two Things You Shouldn’t Touch EA and EA – Mass Effect: Andromeda Review

There are two things you shouldn’t touch, EA and EA.

Firstly, I never buy an Early Access game. Secondly, I will never buy an Electronic Arts game anymore.

Mass Effect Andromeda


After 5 hours of gameplay, I completely quit Andromeda. This, is the sequel to the once revered RPG franchise Mass Effect.

The quality is an utter disgrace to Mass Effect series. This, is an unfinished project that is hurried to the market. ...READ MORE

The Evil Within and Without – The Evil Within Review

This one is one of my frequent quit-and-continue playing games. I don’t know how many times I have started over and dropped it midway.

As the father of Resident Evil series, Shinji Mikami did a great job on “corridor horror”. Utilizing every bit of discomfort in shadowy and narrow spaces to pull players into the dreadful ill mind of mad psychiatrist Ruvik.

Do you feel the crawls onto your back of head? The crawls onto your brains? That’s the point. ...READ MORE